Digital humans let history and information be told in the first person. We build characters from 3D scans and photographic reference, then rig and light them for real-time and rendered use: close-ups that hold up on a cinema screen, full-body figures that can walk into an exhibition space.
The same pipeline has been used for historical figures in museum content and for presenters in educational films.
Disciplines
Digital Humans3D ScanningReal-timeMuseum

